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  • 'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
  • Influence, change and transformation are keywords in Peter Hagdahl’s ¦uvre. In 1992 Andréhn-Schiptjenko showed the installation Sustained where sculpture, painting, drawing, snapshots, paperclippings and a powerengine created a system ranging from
  • CURATORIAL STATEMENT CODeDOC takes a reverse look at 'software art' projects by focusing on and comparing the 'back end' of the code that drives the artwork's 'front end'—the result of the code, be it visuals or a more abstract communication
  • Primitive
    The primitives, whose components include the platonic solids, function as basic modules in every 3D-program. Within computergraphics one can assemble complicated structures from those elementary one-, two- or three-dimensional geometrical shapes.
  • Invitational show at the ICA Boston as part of the Boston Cyberarts Festival 2011
  • Works by Manifest.AR were shown in the exhibit “Invisible ARtaffects“ as part of FACT's 10th anniversary exhibit "Turning FACT Inside Out"
  • Curated by Mark Skwarek
  • Seeking Silicon Valley - Manifest.AR @ Zero1
  • Metroscopes -
    Liverpool city has formalised sibling relationships with a number of other cities around the globe. These arrangements respond to similarities of culture, architecture or commerce and provide a sense of perspective, of a commonality that both
  • Artist Statement: I am interested in exploring notions of transformation, energy transfer, bridging the conscious and unconscious realms, and rendering the invisible visible through action and reaction. The results manifest themselves either as an