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Memory
The
atre VR
1997
-
1997
video
... for s
how
ing film clips. ... interface
and
visualization... Memory
The
ater VR is an example of a... (on
the
the
me of...
Deep Contact
1986
-
1989
... technology,
and
allows viewers... Adventures
develop
depending... involves
the
body of
the
...
Digital Cubes
2002
... on
how
the
y are... is dark
and
seems to be... display on
the
top side that... appear.
The
the
me of square...
Digital Creation
and
Post Conflict
2014
-
2014
... creation
and
post-conflict"...
develop
ment of... rsidad de Caldas - CCC
The
ater Founders 13... around
the
the
me "Digital... in
justice
and
...
The
Travels of Mariko Horo
2006
... world
how
ever is a... icons
and
Dante’s... that
the
ir
actions
have... imagining
the
fictitious...
This one's for
the
Farmer
2013
-
2014
... all where
does
food on
the
...
dialogue
about... day farmers
and
the
ir...
and
its
develop
ment
and
... ‘This one’s for
the
farmer’ encompasses...
Once Upon A Time...We Live Happily Ever After
1979
...rga Adama, John Munsey
and
Jeffrey Shaw... material
actions
unfolded as... clearly
develop
ing out of... artists
the
n joined
the
...
E-Sparks
2001
-
2005
... content
and
suggestions... to self-
develop
in
the
time... to explore
the
creative...
MEDIA FACADES FESTIVAL EUROPE
2008
-
2010
... will s
how
especially... to create a
dialogue
and
... screens
and
media facades... especially
develop
ed art... explore
the
networked...
Sakrileg
1990
-
1991
... elegance, s
how
s
the
perfect... that
does
something...
the
ball up
and
prevent it from... just little
actions
it stays in... motor,
the
control unit...
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