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  • Julie Freeman works with natural systems and emergent technologies. Her large scale installations and online artworks have, since the early 1990s, pioneered her conceptual and critical approach to working with real-time data as a living and
  • (Buenos Aires, 1981) Works as an independent curator and cultural practitioner specialized in the digital and electronic scene. Her actual curatorial research is based on the development of Semiotopías, a neologism and curatorial saga she created as
  • Jürgen Trautwein is a German born interdisciplinary artist working in a variety of forms, including new media and hypertext web-works, performative temporary interferences, installations, land-art, sound art, animation and classical forms such as
  • Karina Smigla-Bobinski works as intermedia artist with analogue and digital media. She produces and collaborates on projects ranging from kinetic sculptures, interactiveinstallations, art interventions, featuring mixed reality and interactive art
  • Karl Salzmann (*1979 in Bludenz) is a sound and media artist currently based in Vienna. In his artistic practice he uses sound and noise and combines them in performance, conceptual and installation art. His work is characterized by the visual
  • Kidnap -
    In this sensational precursor to Big Brother, two volunteers were selected from a few hundred applicants and subsequently kidnapped for a period of 48 hours. Selected finalists were chosen at random and put under surveillance. Following this
  • Kae Woods aka Kin / Cultura Plasmic INC is a PhD researcher and multi-pseudonymous artist at the University of Newcastle in Fine Art/Digital Media, with a focus on Digital Fatalism and how algorithmic technologies interplay with agency and the
  • Sommerer, Christa and Laurent Mignonneau. Kunst als Lebendiges System In Softlife-Heise Online, München: Heise Verlag, 1996.
  • Cantoni, Rejane and Maria Teresa Santoro. Künstliches Leben: Frankensteins Nachkommen Dichtung Digital (online) (2002).
  • La Machine à idées -
    Sur un site de vente de produits high tech, la possibilité offerte au visiteur de participer à la conception de nouveaux produits avec l'aide active d'une interface de création, cataliseur d'innovation. conception: Maurice Benayoun design: