Archive Search

  • COLAB Art and Architecture, Bangalore Two-person show with Christoph Schäfer, who lives and works in Hamburg, Germany. Not long ago, architectural modernism presented the glass facade as equivalent to participation and empathy with the
  • Logo.Hallucination -
    Artworks Logo.Hallucination November, 2006 Is the economic dynamics of the collective hallucination leading us towards a privatization of the glance? Logo.Hallucination continuously monitors the images circulating on the Internet looking
  • the conversation -
    ralf baecker the conversation, 2009 99 solonoides, custom electronics (microcontrollers/drivers), strings, rubberbands, wires Production support: LABoral Centro de Arte y Creación Industrial, Gijón This work is part of a series of
  • Packet Garden -
    Packet Garden captures information about how you use the internet and uses this stored information to grow a private world you can later explore. To do this, Packet Garden takes note of all the servers you visit, their geographical location and
  • Reconnoitre -
    Reconnoitre is part of an ongoing series of works concerned with our experience of the network as a bizarre_scape; an environment with a high metabolism whose boundaries are continuously re-shaped; accreting and thickening under the influence of
  • etoy -
    1994-1999 etoy.CORPORATION 1999-2005 etoy.holding etoy was the first streetgang on the internet, a glamourous boygroup consisting of designers, architects, popstars, marketing agents and systems engineers/coders with a strong corporate identity
  • The Port -
    Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
  • Emotion Ringtones -
    Emotion Vending Machine looks like a beverage vending machine, where users can select a range of emotions, shaped as dynamic cards, updated in real-time with web data. Users select three from a list of nine emotions, such as “fear”, “joy” or
  • TGarden is a responsive media environment in which small groups of participants from the general public influenced and played with real-time-generated sound and image through improvised movement and gesture. Visitors to the environment —which