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  • Mirrors
    MIRRORS Commissioned by Artwise Curators for REGUS HQ, Berkeley Square, London / 2009 ‘Mirrors’ in London’s Bruton Street is rAndom’s first permanent installation in the UK and has been completed in early April 2009. Evolving from the
  • TextArc
    TextArc: Revealing Word Associations, Distribution and Frequency. TextArc is a tool designed to help people discover patterns and concepts in any text by leveraging a powerful, underused resource: human visual processing. It compliments approaches
  • TraceEncounters is a social network tracking and visualization project. It was debuted September 3 in Linz, Austria at the 2004 Ars Electronica festival. White circles connect cliques of size greater than 3 when the user clicks the 'Find cliques'
  • Streaming Conscience was created to celebrate Amnesty International’s 40th anniversary. The project enabled the entire content of the Amnesty International website to be presented in a vivid, animated and ever changing stream of information which
  • The Blackest Spot was a five-projector room-sized interactive installation that explored the representation of crowds and the myriad reasons for public gatherings. Animated imagery, ambient crowd sounds, and fragments from well known speeches
  • Heaven’s Gate is a video installation that was first shown in the stairwell of Felix Meritis in Amsterdam. In other venues the work usually occupies a specially constructed tall, dark room. The video image is projected high up onto a 3m x 4m screen
  • The Infinite Line proposes new modes of spectatorship in the performance of poetry. In the tradition of Oulipo, the ‘workshop of potential literature', this interactive installation gives visitors the opportunity to recombine the poetic ensemble of
  • The formal visual aspect of the Reflections v2 series is strongly tied to the aesthetic of Minimal Art. It reduces its abstract vocabulary to visual representations of the number one and zero sculpted as lines (one) and rings (zero). This reduction
  • Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
  • "The Way" is a 3-D computer animation combined with live video. Depicted are three runners followed by a camera down a foggy street in a small German village. To visualize "The Way", I've inverted the common system of the central perspective.