Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
225
226
227
228
(current)
229
(more)
246
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
COMBATscience Augmented II
2022
Mixed reality installation "COMBATscience Augmented II" is a mixed reality installation that critically reflects on science and its ethical implications, beginning with the gas attacks in World War I and continuing to contemporary research on
site-inflexion
2020
The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a
Structuralist Content Design in the Multi-Touch Museum Environment
2016
Vancat, Jaroslav and Daniel Riha. Structuralist Content Design in the Multi-Touch Museum Environment In: Airing the Past: Inquiries into Digital Memories 65, no. 76 (JANUARY 2019 2016): 85-91.
Structuralist Content Design in the Multi-Touch Museum Environment
2016
Vancat, Jaroslav and Daniel Riha. Structuralist Content Design in the Multi-Touch Museum Environment In: Airing the Past: Inquiries into Digital Memories 65, no. 76 (JANUARY 2019 2016): 85-91.
site-inflexion
2020
The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a
Fulldome / VR & AR Lab - University InfrastructureEnvironment
2020
Kusch, Martin and Ruth Schnell. Fulldome / VR & AR Lab - University Infrastructure Environment In Ars Electronica 2020 - Festival for Art, Technology and Society, edited by Hannes Leopoldseder and Christine Schöpf and A. Wöran, 202-204. Berlin:
HEALTH AND DENGUE FEVER: A DISCUSSION ABOUT ENVIRONMENT AND MEDIA
2016
VELHO, A. P. M. and Tiago LUCENA and W BISCHOFF and V. D DORNE and Diana Domingues. HEALTH AND DENGUE FEVER: A DISCUSSION ABOUT ENVIRONMENT AND MEDIA 22nd Annual Conference International Sustainable Development Research Society (ISDRS) (2016):
New Social Environment #518 | Dimensions of Science and Spirit
2022
-
2022
Ann McCoy editor-at-large of the Brooklyn rail introduces the topic of Science and Spirit and I present an 11 minute video about my work is presented accordingly.
I N S N (H) A K (R) E S
2003
-
2007
The site provides a collaborative network action allowing telepresence and telerobotics. The robot is an agent that inhabits and acts in the physical world. Connecting the website address: http://artecno.ucs.br/insnakes makes it possible for the
Conversation
1987
-
1987
Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate
1
…
(more)
225
226
227
228
(current)
229
(more)
246