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FIRMAMENT
2005
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2006
video
... called. Messages are ex
change
d with a database composed...
Affective Enactive Rituals and The Naturalization of Technologies: “between the body and calculation, trance and algorithm
2022
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2022
video
Affective Enactive Rituals and The Naturalization of Technologies: “between the body and calculation, trance and algorithmArtist: Diana DominguesComment:
The Large METEOR T-R-A-P
2014
42-The Large Meteor T-R-A-P investigates the possibilities of calculating and steering a meteor safely down to Earth. On October 7th 2008 the first meteor ever to be predicted impacted in Sudan exactly on time. Many scientists are working on
Legible City Prototype
1988
This interactive installation was first shown at the Bonnefanten Museum, in Maastricht, where its apparatus was a CRT monitor and a custom-designed joystick. For this work the authors researched the conceptual and aesthetic paradigms of the Legible
FIELDS 2.1
2012
... undergo random specific
change
s at specific moments of...
Surveillance Siddhi
2014
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2014
video
Artist Statement: "Increased use of sensor technologies, big data, algorithms, surveillance, monitoring and tracking question what it means to be human in terms of privacy, individuality, authority, and the State. Using robotized voices, enhanced
MINDSCAPE
2016
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2019
MINDSCAPE is a metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears isolated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a distance between the
Shanghai Express
2013
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2013
video
... a living organism that
change
s through interaction, and...
Memory Garden
2021
The exhibition proposes to “listen” trees of Babyn Yar, feel the metaphor of Tree as a Capsule of Time, which conveys knowledge from the Past (the ground) to the alive limbs of the Future. The Babyn Yar trees were growing all this time as silent
Patrícia Gouveia
Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on
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