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  • interskin -
    ... the body becomes the interface for communication between the participants. It becomes an "interskin" to convey, exchange and receive...
  • I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
  • Pixelpark Interactive Environments created the Mercedes-Benz Info Designer for the Auto Salon Paris 2000 and made this special service an interactive, customer-friendly experience. In just a few steps users can obtain an overall picture of all
  • ...This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game...
  • Haptic Opposition -
    ... state of the machine changes over time and depending on the particular movements. This leads to opposing forces against the user....
  • This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a
  • ...The Pain machineArtist: Kirschner, Morawe, ReiffComment:
  • ... punching. The project was realised especially for the GameArt Exhibition (source: www.fursr.com)
  • PainStation -
    PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
  • Biometric identificationsystems like Irisscanning use mathematical methods to identify personal characteristics. The BiometricSoundEngine works the same way. Personal data like the color information of the human iris is not used for surveillance or