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Net Art
2014
Net Art Projects from 1996 - Present including Ghost City, Lines of Life, Urban Fragments, Without A Trace, All The News Thats Fit To Print, Talking Walls, Disembodied Voices, Random Paths and Visual Chaos
CodeDoc II
2003
video
click here to read the code >click here to launch the project >Java Applet
Biomer Skelters
2013
video
Biomer Skelters (“biome” + “helter-skelter“) is a crowd sourced, wild growth forest-to-rainforest propagator that creates a city-wide public artwork by connecting participants’ interior biorhythms to exterior urban ecosystems.
Building the Emerald City
2004
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2004
The original story of the Wizard of Oz by L. Frank Baum was published in 1900 and was already widely read by the time of the release of the 1937 film of the same name. For most people, the film provides the dominant imagery of the story, and it is
Trigger
2005
Trigger explored the vignettes, ebbs, flows and narratives that emerge from the relationships we have with urban spaces. It featured seven projections that were configured to fill the stairwell space. Visitors passed through a set of 12 motion
The Connection Machines CM-1 and CM-2
1986
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1987
The Connection Machine was the first commercial computer designed expressly to work on simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the brainchild of Danny Hillis, conceived while he was a
Geometries of Power
2002
"Geometries of Power" is a multi-user online 3D world that uses the interactive characteristics of space, geometry and sound to question concepts of power and control. Beginning with the blank canvas of a faceless modern city, participants
Eddie Murphy and Mae West: Return to Bushwick
2010
Both Eddie Murphy and Mae West were born in Bushwick and went on to nation wide fame as actors. This artwork brings the two actors back to their ‘hood. The format is an hommage to Magritte’s “Golconde.”
Disembodied Voices
2004
Disembodied Voices, 2004 was a five projector multi-sensory interactive installation in which the viewer moves through a series of experiences exploring the differences between public and private life and how the global phenomenon of cell-phone
Shades of Absence: Public Voids
2011
This augmented reality installation creates "pavilions of absence" in which images of contemporary artists, whose works in public space have been censored, are reduced to gold silhouettes and placed in the midst of terms of transgression. Each
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