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FemCity
2002
-
2003
... environment, which young women find
the
mselves in, when designing
the
ir future. ... plans and personal dreams. At
the
st
art
ing point of
the
game,
the
players are set up in...
NANO Mandala
2004
-
2004
... nanoscience pioneer James Gimzewski.
The
installation consists of a video projected...
The
Nanomandala is an installation by media
art
ist Victoria Vesna, in collaboration with nanoscience...
Desire of Codes
2005
-
2011
video
...In an information-oriented society,
the
encoding of individual information occurs immediately, almost...
Urban Simulation
1999
-
2000
... as a first step toward disseminating
the
work undertaken in
the
Luminous Room project... in a collaboration with MIT's Dep
art
ment of Urban Studies;
the
first effort has been...
pinwheels
1999
-
2000
...
The
pinwheels project continues
the
study of Ambient Fixtures to communicate digital information at
the
...
bottlogues
1999
-
2000
... both practical and aes
the
tic functions.
The
"bottles" project explores
the
transparency of... wider variety of contents as well as both
art
istic and practical applications of
the
idea:...
"Touch me"
1995
... and a computer are mounted on a platform.
The
monitor with
the
touch screen is visible for...
the
pictures of a video portrait of
the
art
ist, which are shown on
the
monitor and can...
Strata
1999
-
2000
...
The
Strata project explores
the
design of layered, electronically-augmented physical models that serve...
GeoSCAPE
1999
-
2000
... that has been examined to address
the
efficiency of bridging measuring and modeling...
Triangles and Narratives
1999
-
2000
... flat, plastic triangular pieces.
The
pieces connect toge
the
r both physically and...
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