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Timeframe
2013
-
2013
Timeframe was developed as a possibility to re-access previously installed media art in the centre for art and media (ZKM) Karlsruhe
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
the puppet(s)
2005
video
Two dancers, a visual artist and a sound artist, perform live. Performing bodies as an interface between the spectators and the media environment. By manipulating the sensors, spectators can modify certain parameters of the media environment.
Featured Scholar Sean Cubitt
08/2015
.. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..
Featured Artist Giselle Beiguelman
04/2015
.. Her art works reflect on urbanity and community as seen through digital media and have been exhibited worldwide at festivals and museums..
Truth in media art through sensory-motor coordination: Scenography 2:Space and Truth, Zurich University of the Arts
2008
Dartel, van Michael. Truth in media art through sensory-motor coordination: Scenography 2: Space and Truth, Zurich University of the Arts In Scenography 2, edited by Thea Brejzek and Laurence WallenVol.2. Scenography HGKZ, , 22-34. Zurich: Zurich
passage
2007
video
Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
Abandoned
2010
Abandoned artist's studio featuring a technical apparatus in a process of transition in which analog turns into digital. Reflection on mise-en-scène of media, performance, installation and exhibition: recorded and constructed, present and absent,
Featured Artist Christopher Salter
05/2017
.. his artistic development between research in the humanities, multi-sensory engineering and collaborative practice in the fields of digital art and theatre ..
Intérieur
2011
video
One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
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