Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
222
223
224
225
(current)
226
(more)
264
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
The Port
2005
-
2005
Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
Place - Turkey
2010
PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a
Active Living Infrastructure: Controlled Environment (ALICE)
2021
-
2021
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
der zeresser
2007
-
2007
leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
Instant Places
2002
Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
Artpool
1979
Tea Flock
2011
-
2011
Tea Flock infuses migrating rituals and represents emerging patterns through the group behaviour of objects, using data from migratory birds to-and-from tea-growing countries and the UK. A dynamic gaggle of unfilled vessels flock to tea-rich lands
Freequent Traveller: Interaction Versus Contemplation
2007
Schuricht, Susanne. Freequent Traveller: Interaction Versus Contemplation In TEI'07 Proceedings of First International Conference on Tangible and Embedded Interaction, edited by TEI'07Baton Rouge, Louisiana, USA: ACM /U.S.A., 2007.
Froze
2001
Even though Windows NT supposed to be a very stable OS, my PC freezes at least twice a day. When your computer freezes, it can be annoying if you loose some work - or it can be liberating, a chance to stop whatever you were doing and to think
Traumliege
1987
-
1987
Video sculpture [English title, Dream bed] INSTANT body, INSTANT coitus, INSTANT dreams The fast-paced images are freeze-dried, the fast-paced dreams static, the people coded, the codes interchangeable. Porn is the dream of de-sensualized sexuality,
1
…
(more)
222
223
224
225
(current)
226
(more)
264