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Senseboard
2000
-
2001
... abstract information. It allows
the
user to arrange small magnetic pucks on a...
Tangible Viewpoints
2000
-
2001
... with a character driven narrative.
The
different segments of a multiple point-of-view...
n o w h e r e - ein welt raum spiel
2005
-
2006
... more like axioms. When I negate
the
axiom, 'We make ourselves a picture of...
the
world of thought of
the
group of
art
ists and architects that came toge
the
r in
the
...
mirrage
2005
-
2005
... mirror which perpetuates and alienates
the
spatial architecture of
the
sound
art
series...
the
spatial architecture of
the
sound
art
series Tonspur -
the
virtual space infinitely...
reservoir_bots v.2 GameMod vor a VJ
2004
-
2004
... Resembling a flaneur in an unknown city
the
bot moves through a "ludic 3D environment" -... in cooperation with various sound
art
ists: Peter Szely, Christof Cargnelli, Electric Indigo ---...
Plan-it!
2000
-
2000
... Herbert Lachmayer and Mathias Fuchs ---
The
Mind Zone [architects: Office Zaha Hadid] in... a syn
the
sis of contemporary architecture,
art
, electronic media, and information about...
Expositur - a virtual knowledge space
2001
-
2002
... constructing a virtual museum we changed,
the
logical structure and
the
aes
the
tics of a...
genieBottles
2000
-
2001
... glass bottles. When a bottle is opened,
the
genie contained inside is released and begins... system,
the
y capture
the
genies at a p
art
icular moment in time, during which
the
y talk...
TellTale
2000
-
2001
... youngsters create and experiment with
the
structure and content of oral language in way... child, or by several children.
The
body p
art
s can contain stories or story fragments that...
fluID - arena of identities
2003
-
2003
... What is an identity? It is
the
idea that single p
art
s of yourself belong... an identity? It is
the
idea that single p
art
s of yourself belong toge
the
r. It is
the
idea...
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