Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
222
223
224
225
(current)
226
(more)
253
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Blowup
2008
Blowup is an interactive performance environment, designed for choreographed performances and public interaction. The work consists of a large video projection in which video imagery of the performers/viewers is manipulated in real-time. The
Polymorph
2013
Polymorph is an interactive immersive environment for two or more interactors. A single structurally complex three dimensional agent is created through the presence and interaction of two or more interactors within the environment. Source: Simon
Landscape Painting
2015
Landscape Painting shows painted landscapes—a desert scene with cacti and rocks and a jungle scenario. The artist traveled to two locations in Mexico, where he selected an appropriate segment of land and organized a team of local helpers. He paid
DeadPlanetFine*
2014
-
2014
DEADplanetFINE* #interactive #mouseover #animations DEADplanetFINE*, is an Orwellian web 1.0 retro-renaissance remixology project consisting of looped animated mouseover gif-film-crawls. DEADplanetFINE*, are animated acid humorous
Dark Matter
2016
'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
Two Cycles
2009
-
2015
Two Cycles is a system for performances in the urban environment composed in principle by two bicycles in motion. Every bicycle has a small laptop computer; the laptops are interconnected via a mobile ad-hoc wireless network. Thanks to the network
Botanico e interfaz
2006
"Botanica e Interfaz " consists of a native plant garden and a databases which collects the information about the environment state in Colombia.
Activism
2005
-
2018
ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With
Palo Alto
2017
-
2018
Palo Alto is Banz & Bowinkel’s second work dealing with the representation of a hypothetical virtual reality. Driven by the notion that the virtual world is not the sphere of simulated reality but rather its counterpart, the computer acts as an
homunculus.nimbus
2018
-
2018
homunculus nimbus is the third iteration of a previous work called, homunculus.agora, which was exhibited at Land|Slide Possible Futures, Markham Museum September 21st- October 14th 2013; and Farm To Table Exhibition, Markham Museum January 31st
1
…
(more)
222
223
224
225
(current)
226
(more)
253