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  • Dyens, Ollivier. Die hybridisierte Realität In Hybrid - Living in the Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Canevacci, Massimo. Hybridentities / Hybridentitäten In Hybrid. Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Haque, Usman. Surrounding Architecture / Die Konturen der Architektur In Hybrid - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Lin Pey-Chwen was born in Ping-tong County, Taiwan in 1959. She received a Doctor of Creative Arts from the University of Wollongong, Australia in 1996. She was chairwoman of the Graduate School of Multimedia and Animation Arts, National Taiwan
  • de Kerckhove, Derrick. McLuhan Today / McLuhan Heute In Ars Electronica 2005: Hybrid - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Fujihata, Masaki. On Interactivity / Interaktivität In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow?/ Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfVienna, New York: Springer, 2001.
  • Born in Essex, England, susan pui san lok lives and works in London. She graduated with a first in Fine Art from Bretton Hall, University of Leeds (1994), followed by an MA with distinction in Feminism and the Visual Arts, again from the University
  • C. E. B. REAS (b. 1972, United States) lives and works in Los Angeles. His software, prints, and installations have has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. REAS'
  • Field Work
    Fujihata, Masaki. Field Work In TAKEOVER: Who´s doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfVienna, New York: Springer, 2001.
  • Daniel Rozin trained as an industrial and interactive designer. He creates interactive installations and sculptures that have the ability to change and respond to the presence of a viewer. Although computers are often used, they are seldom visible.