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Garden Library
2012
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2013
In this collaboration with Israeli artist Romy Achituv, I implemented a data visualization of the books in the Garden Library for Refugees and Migrant Workers in South Tel-Aviv. This is an open?air library located in a public park, established to
Sally or the Bubble Burst
2002
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2002
Sally or The Bubble Burst is an interactive DVD-ROM that uses speech recognition and synthesis to allow viewers to converse with famed 1930ís performer Sally Rand [played by Helen Pickett]. In three interactive ªzones,´ viewers manipulate a hypnotic
Media Art in Process, VIRTUAL STATION
2005
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2005
video
Virtual Station is an audio-video project which reminds us of the existing emotional states of a human being. The key of the project is the computer-human interaction. The project involves visual, auditory and emotional receptors. Visual and sound
Là bas...
2014
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2016
In Là-bas… (There…) the artist Claudia Robles-Angel provides an installation focussing on the transition from light to darkness, interweaving sound and silence. Là-bas… can hardly be consumed in an instant while passing by. Every visitor should
ShareCam Part I: Interface, System Architecture, and Implementation of a Collaboratively Controlled Robotic Webcam
2003
Goldberg, Ken and Dezhen Song. ShareCam Part I: Interface, System Architecture, and Implementation of a Collaboratively Controlled Robotic Webcam In IEEE/RSJ International Conference on Robots and Systems, edited by California Univ. Dept. of
Neuroaesthetics
2005
Event: NeuroaestheticsInstitution: Goldsmith, University of London, Dept. Computing Comment:
New Technologies and the Future of Humanities
2014
Event: New Technologies and the Future of HumanitiesInstitution: SCM and Dept of English, CityU HKComment:
Goldsmith, University of London, Dept. Computing
Enactive affective Cane - Bengala enativa afetiva
2020
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2020
Technologies and M- Health: Challenges and opportunities
Televirtual Chit Chat
1993
video
During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.
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