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RESET III and VIRTUAL REALITY
2017
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2017
With Virtual Reality (VR) a fundamental change is taking place in the digital age. Through the VR glasses people enter a new world instead of only looking at it on a flat screen. The human pursuit of immersion already demonstrated within the
It´s time
2010
IT'S TIME challenges one of the overarching question that pertains to the post-modern world: the acceleration of time induced by collective behaviors, and the level of frustration it induces on individuals. IT'S TIME aims at investigating several
Adventures of Tom Tomiczky
2011
Between dream and wakefulness there is an area where things do not belong to dreams yet, but they are still not real completely. Here travels Tom Tomiczky getting through from one story to another, being the hero of poetic, burlesque, surreal or
Development of Simulation Interfaces for Evaluation Task with the Use of Physiological Data and Virtual Reality Applied to a Vehicle Simulator
2015
Miranda, Mateus R. and Henrik Costa and Luiz Oliveira and Carla Aguiar and Thiago Bernardes and Cristiano MIOSSO and Alessandro B. S. Oliveira and Diana Domingues. Development of Simulation Interfaces for Evaluation Task with the Use of
Embodiments, visualizations, and immersion with enactive affective systems
2014
DOMINGUES, DIANA MARIA G and Cristiano MIOSSO and F Rosa and Carla Aguiar and Tiago Lucena and M Miranda and Adson Rocha and Ramesh RASKAR. Embodiments, visualizations, and immersion with enactive affective systems The Engineering Reality of
PENDORAN VINCIArt & Artificial Intelligence Today
2018
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2018
Artists: Nora Al-Badri & Jan Nikolai Nelles (DE), Jonas Blume (DE) Justine Emard (FR), Carla Gannis (US), Sofian Audry and Erin Gee (CAN), Liat Grayver (ISR/DE), Faith Holland (US), Tuomas A. Laitinen (FI), and William Latham (UK) Initiated and
Phonorama - A Cultural History of the Voice as a Medium
2004
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2005
Works by: Judith Barry, Joseph Beuys, Christian Boltanski, Marcel Broodthaers, Carlfriedrich Claus, Jonah Brucker-Cohen, Gustav Deutsch, VALIE EXPORT, Asta Gröting, Pierre Huyghe, Zachary Lieberman and Golan Levin, Katarina Matiasek / Scanner, Tony
Inovação Disruptiva e tecnologias criativas na reengenharia do urbano: modos de vida expandidos, cognição e afetos com sistemas enativos
2018
DOMINGUES, DIANA MARIA G and TIAGO FRANKLIN R LUCENA. Inovação Disruptiva e tecnologias criativas na reengenharia do urbano: modos de vida expandidos, cognição e afetos com sistemas enativos In Moda Inclusiva: Para Todos, edited by Ana Mery Sehbe
Repräsentation - das Wort, die Vorstellung, der Gegenstand
1992
Ginzburg, Carlo. Repräsentation - das Wort, die Vorstellung, der Gegenstand Freibeuter 53 (1992): 2-23.
Demolition Man: The Making of an Interactive Action Movie and the Future of Games
1995
Allen, Rebecca. Demolition Man: The Making of an Interactive Action Movie and the Future of Games In Imagina '95, Monte Carlo: 1995.
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