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  • Aigner, Carl. Videoinstallationen EIKON 21/22 (1997).
  • I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
  • ADA Artist Interview with Suzanne AnkerArchive of Digital Art, September 2021Full text and interview by Carla Zamora on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-suzanne-anker.htmlYou are considered being a
  • LeVasseur, Carleen. Virtual Reality on View in the Guggenheim Museum Soho Virtual Reality World (Jan-Feb 1994): 42-45.
  • Carlisle, Isabel. Games with a Magic Edge The Times (June 26th 1997): 39.
  • Goldberg, Ken and Michael Mascha and Steven Gentner and Rossman Jürgen and Nick Rothenberg and Carl Sutter and Jeff Wiegley. Beyond the Web: Manipulating the Real World Computer Networks and ISDN Systems Journal 28, no. 1 (December 1995):
  • Goldberg, Ken and Michael Mascha and Steven Gentner and Rossman Jürgen and Nick Rothenberg and Carl Sutter and Jeff Wiegley. Beyond the Web: Excavating the Real World via Mosaic In Second International WWW Conference, Chicago, IL, : 1994.
  • “Our creative processes emerge from affections and expand” BOLGERI & MARÍN is an art duo formed by Carla Bolgeri and Francisco Marín that lives between Chile and Italy where they research and produce in the field of performance, music and
  • MIRANDA, M and Diana Domingues and Cristiano MIOSSO and Carla AGUIAR and T BERNARDES and H COSTA and L OLIVEIRA and A. B. S OLIVEIRA. METODOLOGIA PARA USAR DADOS FISIOLÓGICOS E REALIDADE VIRTUAL EM ERGONOMIA DO PRODUTO APLICADOS A UM SIMULADOR
  • During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.