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roots
2005
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2006
roots, 2005-2006 Glasstank, water, ironsulfate, copperwires, platinum, computer, sound system The sculpture works in a cyclic way. Two thirds of the cycle it is active: a crystal object is growing and stretching in space. This can be
Telescanfax
1991
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1991
video
The procedure consists of reading the current images from television with a hand scanner and then directly sent these images transformed by a fax/modem card (or hard copy). In this way the image movement is decomposed and we have a
Sym-Ulations
1984
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1995
Sym-Ulations allows participants to explore the asymmetry of their own faces.It also allows them to use their own face to create humorous impossible faces. User Interaction: The user holds a "Setup" button and sees a mirror image of his face
AR-Jig
2005
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2006
Head-mounted displays (HMDs) based augmented reality (AR) systems have been applied for design simulations. Although such AR systems give users 3D and real scale feelings of digital data that could be useful in design explorations, there are a few
AME: Art After Museum
1992
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1992
an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to
Pins
2002
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2003
Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
Sensetable
2001
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2002
Sensetable is a system that wirelessly tracks the positions of multiple objects on a flat display surface quickly and accurately. The tracked objects have a digital state, which can be controlled by physically modifying them using dials or tokens.
Tangible Viewpoints
2000
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2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
arctic conquistadors
2010
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2011
Arctic Conquistadors examines the tensions and conflicts characterizing the Arctic today. The Arctic space is being re-mapped / re-drawn / re-appropriated by the traditional stakeholders and newcomers, be it private or state-owned corporations,
pinwheels
1999
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2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
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