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  • Event: Situations et fusion critiqueInstitution: Observatoire des politiques CulturellesComment:
  • Event: De L'immersion Γ  la fusion, le virtuel en situationsInstitution: Colloque de CerisyComment:
  • Event: Situations en question. Pratiques interrogatives, de la vidΓ©o au virtuelInstitution: CRECA, UniversitΓ© de Paris 1Comment:
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • Helen Varley Jamieson and Katherine Wimpenny. "We Have a Situation, Coventry!" - chapter in Virtual Worlds: Concepts, Applications and Future Directions, eds. Liz Falconer and Mari Carmen Gil Ortega. Hauppauge, NY, USA: Nova Publishers, 2018.
  • Season in Hell -
    After four turbulent years serving the President, Secretary-at-Large Randall M. Packer of the US Department of Art & Technology took back the Department and made it his own. With the spectre of Orf as his guide (who bears witness to deteriorating
  • I work to find an effective point of stability in the digital era, mixing together knowledges of psychological experience taken from physical interactions, with the ethereal circumstances of digital-induced situations. In my opinion, digitalism is
  • Closing The Loop is the title of a series of experiments, situations constructed and composed to investigate theories of biomechanics and hypercompetition, culminating in a collection of events in September 1998 celebrating the interrelation of
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • Well known in the international art scene for his mechanotronic performances and robotic installations. In his first works he combined such elements as Bodybots, body-controlled robots, Systematugy (interactive narration with computers) and