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Situations et fusion critique
2006
Event: Situations et fusion critiqueInstitution: Observatoire des politiques CulturellesComment:
De L'immersion Γ la fusion, le virtuel en situations
2004
Event: De L'immersion Γ la fusion, le virtuel en situationsInstitution: Colloque de CerisyComment:
Situations en question. Pratiques interrogatives, de la vidΓ©o au virtuel
2000
Event: Situations en question. Pratiques interrogatives, de la vidΓ©o au virtuelInstitution: CRECA, UniversitΓ© de Paris 1Comment:
Swarming Lounge
2018
video
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
"We Have a Situation, Coventry!" - chapter in Virtual Worlds: Concepts, Applications and Future Directions, eds. Liz Falconer and Mari Carmen Gil Ortega
2018
Helen Varley Jamieson and Katherine Wimpenny. "We Have a Situation, Coventry!" - chapter in Virtual Worlds: Concepts, Applications and Future Directions, eds. Liz Falconer and Mari Carmen Gil Ortega. Hauppauge, NY, USA: Nova Publishers, 2018.
Season in Hell
2005
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2008
After four turbulent years serving the President, Secretary-at-Large Randall M. Packer of the US Department of Art & Technology took back the Department and made it his own. With the spectre of Orf as his guide (who bears witness to deteriorating
Enric Socias
I work to find an effective point of stability in the digital era, mixing together knowledges of psychological experience taken from physical interactions, with the ethereal circumstances of digital-induced situations. In my opinion, digitalism is
Closing the Loop
1998
Closing The Loop is the title of a series of experiments, situations constructed and composed to investigate theories of biomechanics and hypercompetition, culminating in a collection of events in September 1998 celebrating the interrelation of
Swarming Lounge
2018
video
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
Marcel lΓ AntΓΊnez
Well known in the international art scene for his mechanotronic performances and robotic installations. In his first works he combined such elements as Bodybots, body-controlled robots, Systematugy (interactive narration with computers) and
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