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Palo Alto
2017
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2018
Palo Alto is Banz & Bowinkel’s second work dealing with the representation of a hypothetical virtual reality. Driven by the notion that the virtual world is not the sphere of simulated reality but rather its counterpart, the computer acts as an
homunculus.nimbus
2018
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2018
homunculus nimbus is the third iteration of a previous work called, homunculus.agora, which was exhibited at Land|Slide Possible Futures, Markham Museum September 21st- October 14th 2013; and Farm To Table Exhibition, Markham Museum January 31st
LEIKHEN
2018
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2018
Inspired by the composite plant of lichen (from Greek: leikhen), which is the result of a hybrid partnership between a fungus and an alga. The installation is therefore a reflection upon the interaction and mutualistic relationship between two
MINDSCAPE
2016
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2019
MINDSCAPE is a metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears isolated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a distance between the
Homunculus Agora
2013
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2014
homunculus agora (h.a) is a large-scale architectonic installation of several dozen sculptural bodies (homunculi) that are organized in a fluid-like cluster, appearing at the Markham Museum in the Land|Slide Possible Futures exhibit from September
SKIN
2012
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2019
video
SKIN is an interactive installation, in which visitors have the opportunity to use a GSR (Galvanic Skin Response) interface, which measures their skin's moisture. The variations of these values are an indication of psychological or physiological
The Thoughtbody Environment
2005
video
The Thoughtbody EnvironmentArtist: Bill SeamanComment:
Seed/Tree
2005
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2007
video
SEED /TREE (2005) Installation/Butoh Performance/Live Electronics This project was created during an “artist in residence” program at the ZKM (Centre for Media Art in Karlsruhe, Germany). Feelings, associations, mental images and spontaneous
SKIN - Performance
2014
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2019
SKIN is an interactive performance, in which the artist interacts with sounds and images using the GSR (Galvanic Skin Response) interface, which measures her skin's moisture in order to create the audiovisual environment. The variations of these
BIOMA
2018
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2018
Conceived as a sculpture/interface that obtains biometric color and sound data from the environment. The work is activated with a noise level higher than the one configured to start making a visual sweep that is altered by the sound wave. With this
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