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TextArc
2002
TextArc: Revealing Word Associations, Distribution and Frequency. TextArc is a tool designed to help people discover patterns and concepts in any text by leveraging a powerful, underused resource: human visual processing. It compliments approaches
Trace Encounters
2004
TraceEncounters is a social network tracking and visualization project. It was debuted September 3 in Linz, Austria at the 2004 Ars Electronica festival. White circles connect cliques of size greater than 3 when the user clicks the 'Find cliques'
Falling Girl
2008
video
Falling Girl is an immersive interactive narrative installation that allows the viewer to participate in the story of a young girl falling from a skyscraper. During her miraculously slow descent, the girl reacts to the people and events in each
"Hermetic River" (Theater Scenography)
2013
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2013
digital scenography and sound maps for theater play
Mapping Scientific Paradigms
2006
In its 2006 Gallery, the journal Nature chose an image that spatially lays out different areas of science in a plane. It is a reduction of a large-format (42" x 43") paper print. The map was constructed by sorting roughly 800,000 scientific papers
The Strengths of Nations
2006
In this impressive poster developed by Dick Klavans and Bradford Paley, with the help of Kevin Boyack and ISI data, one can see the variations in how different nations pursue science. The concept is not only ingenious but also takes full advantage
MELT
2014
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2014
Melt is a kinetic surface designed to undergo distortions in function of the weight, position and actions of the visitors. Melt consists of 50 nautical aluminum polished plates, aligned with and connected to one-another by a system of linear
INFINITE CUBED | INFINITO AO CUBO
2007
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2010
Imagine a 3 x 3 x 3 mirrored cube suspended 25 centimeters from the floor supported on a crosspiece in the center of a base having four springs, one on each corner. Two of its facets rotate on its central axle. One facet pivots and the other facet
FLOOR | PISO
2007
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2013
FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the
MIRROR | ESPELHO
2008
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2012
Imagine an optical device with a sensory field of 8 meters to 60 centimeters. Fixed to the wall, this mirror is programmed to constantly measure and react to your distance from it. At 8 meters it will be convex, at 60 centimeters it will be concave
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