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  • Post Cinema 360° -
    Between December 2011 & March 2013 several projects have been developed and workshops have been given on 360 degree panoramic video technology. Within these projects and workshops the following topics have recieved attention: 1. alternative methods
  • In Peripheral Trajectory you stand with your upper body in a horizontal cylinder while 3D images are projected on its surface. The work completely absorbs you and gives you an intense full-body experience of pure motion by projecting images in your
  • It´s a game where you can create your own Environment.
  • Blowup
    Blowup is an interactive performance environment, designed for choreographed performances and public interaction. The work consists of a large video projection in which video imagery of the performers/viewers is manipulated in real-time. The
  • Polymorph
    Polymorph is an interactive immersive environment for two or more interactors. A single structurally complex three dimensional agent is created through the presence and interaction of two or more interactors within the environment. Source: Simon
  • Landscape Painting shows painted landscapes—a desert scene with cacti and rocks and a jungle scenario. The artist traveled to two locations in Mexico, where he selected an appropriate segment of land and organized a team of local helpers. He paid
  • DeadPlanetFine* -
    DEADplanetFINE* #interactive #mouseover #animations DEADplanetFINE*, is an Orwellian web 1.0 retro-renaissance remixology project consisting of looped animated mouseover gif-film-crawls. DEADplanetFINE*, are animated acid humorous
  • 'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
  • "Botanica e Interfaz " consists of a native plant garden and a databases which collects the information about the environment state in Colombia.
  • Activism -
    ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With