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  • Italian-born Marco Donnarumma is a performer, musician and writer based in London. He explores the dimensions of the human body in relation to real, virtual and cultural spaces through performances, concerts and installations. In his works, sound,
  • Dr Alan Dunn studied at Glasgow School of Art and The Art Institute of Chicago. He was curator of The Bellgrove Station Billboard Project (Glasgow, 1990-91), lead-artist on the tenantspin project (Foundation for Art & Creative Technology, Liverpool
  • Franz Fischnaller was the co-founder of F.A.B.R.I.CATORS and is now the art and production Director. He is a Professor at the Università degli Studi di Firenze (University of Florence, Italy), and teaches art and multimedia on the Master of
  • the Flock -
    The Flock is a group of musical interactive sound sculptures which exhibit behaviors analogous to the flocking found in natural groups such as birds, schooling fish or flying bats. Flocking behaviors demonstrate characteristics of supra
  • Event: Australian Council of University Art and Design Schools conferenceInstitution: University of South AustraliaComment:
  • Evolution of Fish -
    Evolution of Fish is an augmented reality large projection that turns the surroundings--outside on building facades, or inside on gallery walls--into an underwater reef, filled with schools of fish. Visitors can use iPads to guide the fish around
  • Enter the Plastoscene -
    Humans have created a whole new epoch for the denizens of the ocean: the Plastocene. Plastic has become a ubiquitous part of the world's oceans, permeating all layers from the surface down to the darkest depths. Humans like to consider themselves
  • Expanded Self -
    Expanded Self has been realised for the documentary film 'Wir sind Planeten', produced by ServusTV-Terra Mater. Since 2008, Sonja Bäumel is exploring the human skin and its potential. This project is part of her on-going research and creative
  • Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
  • //////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the