Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
218
219
220
221
(current)
222
(more)
1084
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Look Up Kyoto
2004
In this in
sta
llation, projection takes place on a dome screen inside an air-inflated igloo-like structure. Commissioned by and presented at the Kyoto Saga University of Art, this structure invites viewers to lie on the floor and look up at the
Great Image of Eve Clone
2020
-
2020
video
After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive in
sta
llation, the “Great Image of Eve Clone”, to further explore the relationship between human
s a
nd Eve Clone — the way a human gave life to Eve Clone is similar
Peter Beyls
Peter Beyls thinks of the universe as one giant generative system revealing systemic behavior on numerous levels: from the unpredictable dynamics exposed in social structures to emergent functionality in the human brain to molecular interaction in
Flip Your Wig (Perückt)
2003
-
2003
video
Heroe
s a
re hard to find. The few, who are considered to be worth remembering, are placed somewhere, soon to be forgotten. In the obscurity of arterial road
s a
nd
sha
ggy groves characters of bronze or stone wait to be recognised. Maybe they freeze in
Adsum
2019
-
2022
Adsum i
s a
cubic glass sculpture inside of which letter
s a
re laser engraved. The letter
s a
re positioned one in front of the other, thus forming a
spa
tial poem inside the solid glass cube that can be read in any direction. 'Adsum' means “I am here”
Scott Fisher
Scott S. Fisher i
s a
media artist and interaction designer whose work focuses primarily on interactive environment
s a
nd technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
Martin Kusch
Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and
spa
ce. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
Marcello Mercado
Biological theories, mathematical principles, and technology are founding elements in his work. He straddles the boundaries between video art, performance, net.art, music, and painting. An amalgam of nuances from a world ruled by data overload.
Off-Sense
2001
-
2001
Off-Sense i
s a
n extended version of Nuzzle Afar. Both challenges to design a cyber
spa
ce a
s a
meeting place. It
sta
nds completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common
Voz Alta
2008
-
2008
"Voz Alta" (Loud Voice) i
s a
memorial commissioned for the 40th anniversary of the student ma
ssa
cre in Tlatelolco, which took place on October 2nd 1968. In the piece, participants speak freely into a megaphone placed on the "Plaza de las Tres
1
…
(more)
218
219
220
221
(current)
222
(more)
1084