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  • CircuiTUI -
    Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both advanced real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
  • Venetian 3 -
    Venetian 3 is a 7" vinyl record multiple edition of 200 with 3 recordings, that use audio material recorded in Venice, Italy, 2009. The Field Recordings have been edited into short compositions that turn the ambient sounds of Venice into music.
  • "Time to back-up?" stellt den sehr reduzierten zweiten Teil der Biennale-Arbeit "IO_lavoro immateriale" von Knowbotic Research dar, die aus zwei in eine graue Wand eingebauten Lautsprecherpaaren und einem CD-Brenner besteht. Man hört die von
  • OHP # -
    OHP III is a light installation that investigates the poetic potential of an obsolete technological medium, the overhead projector. The additional film rolls of the projector, usually manually operated, are moved and controlled through motors and
  • IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
  • "Stair Procession" -
    ... a role in the artist's decision to...
  • Pupil
    Pupil is an album dedicated to the non-human animals that accompany us in life, to the distance, to the learning of a language that is not one's own, that babbles. It is composed with different digital techniques that include but are not limited to
  • The Butterfly in the Brain is the name of an exhibition that referenced the human nervous system. It consisted of a series of digital prints that employs the image of a brain that has been produced by MRI technology. Magnetic Resonance Imaging (MRI)
  • Daniel Rozin trained as an industrial and interactive designer. He creates interactive installations and sculptures that have the ability to change and respond to the presence of a viewer. Although computers are often used, they are seldom visible.