Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
216
217
218
219
220
(current)
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Crystal shade
2003
solo
Alembic
1997
"Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D
Stages Elements Humans
1998
-
1998
As you enter into the space you are confronted with a dramatic and disturbing combination of images and sound. A wall of figures, naked and staring straight at the audience span the width of the gallery space. The life size figures initially
Quasar 3 [danger du zero]
2013
-
2013
Quasar 3 [danger du zero] is an immersive interactive light and sound installation. Quasar 3 is the latest project iteration of a series of installation projects known as Quasar, which explores the world that exists beyond our senses by converging
Crystalline Media - Algorithmic Aesthetics in Late Modernity
2015
-
2015
Event: Crystalline Media - Algorithmic Aesthetics in Late ModernityInstitution: King´s College LondonComment:
The Reproductive System
1984
-
1984
Digital video installation 1 monitor colour, silent An installation using one monitor, one live computer feed (simulating in realtime the process of genetic recombinance), one rock with crystals growing over it and a tank with live fish.
Sculptures
1997
-
2001
For us humans, who are limited in time and space, time is a one-dimensional affair. We can move only along one axis we define in co-ordinates of "past-present-future". (In this definition, "present" is the origin of our co-ordinate system, "past"
CoMciência: Time Crystals
2020
-
2021
Event: CoMciência: Time CrystalsInstitution: Museum GerdauComment:
Innovation Forum
1998
-
1999
The INNOVATION FORUM is an issue-based interactive multimedia forum on innovation and technology that solicits real-time comments from its viewers. The exhibit features real-time ability for visitors to record and playback audio/video comments.
1
…
(more)
216
217
218
219
220
(current)