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  • Karina Smigla-Bobinski works as intermedia artist with analogue and digital media. She produces and collaborates on projects ranging from kinetic sculptures, interactiveinstallations, art interventions, featuring mixed reality and interactive art
  • SHORT BIO Jon Thomson (b. 1969) and Alison Craighead (b. 1971) are artists living and working in London. They make artworks and installations for galleries, online and sometimes outdoors. Much of their recent work looks at live networks like the
  • Can you see me now? -
    Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
  • Blast Theory is renowned internationally as one of the most adventurous artists' groups using interactive media. Lead by Matt Adams, Ju Row Farr and Nick Tandavanitj the group has a team of seven and is based in London. The group's work explores
  • Hadley, Bree. Review of the 080808 UpStage Festival Australian Stage Online (2008).
  • Sommerer, Christa and Laurent Mignonneau. Kunst als Lebendiges System In Softlife-Heise Online, München: Heise Verlag, 1996.
  • Demonstrate -
    The project, timed to coincide with the 40th Anniversary of the Free Speech Movement attracted over 4000 online participants from around the world. The resulting archive of 1200 photos and textual comments offers a portrait of public space as viewed
  • The Tele-Actor -
    We are studying network-based systems that allow groups of users to "explore" live remote environments such as a rainforest, biotechnology lab, political rally, or rock concert. The "Tele-Actor" is a skilled human with cameras and microphones
  • mission of art -
    Site-specific light installation The light installation 'mission of art' is a temporary intervention on the façade of the building of the Akademie der Künste [Academy of Arts] in Berlin, for the occasion of the opening of the Academy's new location
  • cyberSM -
    The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,