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Aleatoric Art in the 21st Century
2012
Miller, J. Coleman and Ray Cabarga, ed. Aleatoric Art in the 21st Century. Houston, TX, USA: Blurb, 2012.
Place - A User's Manual
1995
video
This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
La razón caprichosa en el siglo XXI - Los avatares de la sociedad posindustrial y mediática
2006
Giannetti, Claudia. La razón caprichosa en el siglo XXI - Los avatares de la sociedad posindustrial y mediática. Las Palmas de Gran Canaria, Spain: Cabildo Insular de Gran Canaria, 2006.
Ningún Vecino en Nuestra Almohada
1996
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1996
Event: Ningún Vecino en Nuestra AlmohadaInstitution: Galería El Algibe del Cabildo Insular de LanzaroteComment:
D-G Cabine
2003
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2004
An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
DG Cabin and the hut of Baba Yaga: historical and theoretical parallel
2002
Sorokina Elena. DG Cabin and the hut of Baba Yaga: historical and theoretical parallel. Paris, France: ,, 2002.
Memory Theatre VR
1997
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1997
video
Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
The Parallel Dimension
1998
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1998
In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation
I like Frank
2004
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2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
Sleeper
2017
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2017
The core element of the “Sleeper” installation is a tapestry. Le Corbusier referred to it as a “portable form of mural”. During the Middle Ages and Renaissance these handwoven wall-hangings, in which the interweaving of threads forms not only the
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