Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
19
20
21
22
(current)
23
(more)
131
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Scott Fisher
... his pioneering work in
the
field of Virtual Reality at... Fisher's media industry
experience
also includes Atari,...
Mónica Rikić
... new media art closer to
the
public (or users). She sees...
the
game as an artistic
experience
and playing as
the
...
Do-Undo
1993
-
1995
... spaceand immediately see
the
movements forwards and... and backwards. User
Experience
:
The
participant...
Mission to Earth / Soft Cinema 2
2003
-
2004
...Inga is
the
alien from Alpha-1 who after spending twenty years on... of
the
immigrant
experience
that adopts
the
...
Mirror Cells
2007
... of space and time.
The
gamers as well as
the
... combat but allow common
experience
, that do not allow...
Paul Friedlander
... for British Telecom at
the
ir HQ in
the
City of London. I... 2002. My most memorable
experience
was Lightforms '98 in...
Crossing Talks
1999
... people like speaking to
the
mselves. Only one wall at a... is made easier. To
experience
the
limits of balance...
/rosa (Zentrum für Netzkunst, Panke Gallery)
Christina McPhee
... and mark-making.
The
tactics of living are in... within a ‘post-natural’
experience
of community. (Christina...
Zero@wavefunction: nano dreams & nightmares
2003
-
2003
... is based on
the
way a nanoscientist... than common human
experience
) projected on a...
1
…
(more)
19
20
21
22
(current)
23
(more)
131