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  • ... his pioneering work in the field of Virtual Reality at... Fisher's media industry experience also includes Atari,...
  • ... new media art closer to the public (or users). She sees... the game as an artistic experience and playing as the...
  • Do-Undo -
    ... spaceand immediately see the movements forwards and... and backwards. User Experience: The participant...
  • ...Inga is the alien from Alpha-1 who after spending twenty years on... of the immigrant experience that adopts the...
  • ... of space and time. The gamers as well as the... combat but allow common experience, that do not allow...
  • ... for British Telecom at their HQ in the City of London. I... 2002. My most memorable experience was Lightforms '98 in...
  • ... people like speaking to themselves. Only one wall at a... is made easier. To experience the limits of balance...
  • ... and mark-making. The tactics of living are in... within a ‘post-natural’ experience of community. (Christina...
  • ... is based on the way a nanoscientist... than common human experience) projected on a...