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The Large METEOR T-R-A-P
2014
42-The Large Meteor T-R-A-P investigates the possibilities of calculating and steering a meteor safely down to Earth. On October 7th 2008 the first meteor ever to be predicted impacted in Sudan exactly on time. Many scientists are working on
cyberSM
1993
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1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
The Science of Culture? Social Computing, Digital Humanities, and Cultural Analytics
2015
Manovich, Lev. The Science of Culture? Social Computing, Digital Humanities, and Cultural Analytics http://manovich.net/index.php/projects/cultural-analytics-social-computing.
CCS- Cloud core scanner
2007
On occasion of the tenth parabolic flight campaign of the DLR (German Aerospace Center), Agnes Meyer-Brandis is venturing an expedition into 8500m altitude, in order to research the activities of aerosols under the condition of zero-gravity (Sept.
Punishment 1
2011
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2012
The landscape imagery in the photographs and videos of the Punishment series recall the paintings of the Romantic period: craggy mountains, deep gorges, the sea, and mountain lakes. These are large- format, classical motifs of nature, in which one
Making of Eve Clone Portrait IAR/1-6
2019
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2019
“Making of Eve Clone Portrait” received the First Prize in ART WOMEN International Exhibition held by PPLG in Italy ?FELLOWSHIP PRIZE 2020 – Platinium Certificate Award ?Best concept on the trilogy of the word “Culture-Territory-Identity”)
Bird & the Moon
2011
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2011
Bird & the Moon explores the representation of environmental data by incorporating nature back into the loop – making the live data feed back into a system that aesthetically links us back to the natural world. The work includes a seasonal affective
INTROSPECTION: KALEIDOSCOPIC GAZE & SPIRAL FLOATING
2010
Uršula Berlot, Kaleidoscopic Gaze, 2010 video projection onto an image on a mirror (video loop 6′); two mirrors (90 x 180 cm; 90 x 110 cm), foil covering, projection and reflected light Site specific video installation; variable dimensions Uršula
Figment
2016
Figment offers an experience of the digital sublime, which overlaps with our perception of the digital, landscape, our relationship with each, and the fundamental questions that follow, peering into the nature of our existence. In Figment, rendered
Robo Topobo
2005
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2006
Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. Robo is a controller that children can use to save, replay and adjust playback of up to four Topobo recordings. With Topobo a child can
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