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Cell Tango
2006
video
An interactive installation that features a dynamically growing collection of cellphone images visually sequenced according to contributors' metadata and text tags. The public is invited to send photos taken on their cell phones adding tags to
Drive
1998
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2000
Drive is a video installation that combines traditional cinematic technology with new digital and military-based imaging systems. These include new tracking, identifying, and targeting technologies. Combining old and new, analog and network,
Computer Identity
2003
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2012
Computer Identity was an interactive digital internet-based artwork that was created by Beatriz Albuquerque in 2003-2005 (http://computeridentity.no.sapo.pt/). It was 1st presented to audiences in 2005 at BaseSpace, Chicago, The School of the
Mateo Zlatar
Mateo Zlatar is a New-York based digital artist and composer. His work crosses diverse media and disciplines, including interactive installation, motion graphics, data visualization and music. He holds an MFA in Design & Technology from Parsons
conFIGURING the Cave
1997
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1997
ConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology stereographic
Amplitude
2010
AMPLITUDE Commissioned by Design Miami for the Fendi flagship store / Rome 2010 Conceived as further experimental research into the principles of the Radius installation, Amplitue concentrates once more on the direct and physical relationship
Subtle Technologies 2001
2001
The 4th annual Subtle Technologies Conference is an opportunity for scientists and artists to come together and share each others language in those areas which are still searching for definitions, explanations and meaning. This conference blurs the
Jules Verne
1985
A virtual projection installation created the illusion of looking through the theatre entrance doors at fictional scenes situated in the real space outside the theatre. The installation used the same augmented-reality technology that was first
Cyber Necktie
1998
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1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
Media Bubble
2008
video
Media bubble doesn’t blow up without a consumer, the installation doesn’t work without the visitor. To make the media field buzzing, to create scandals and little stars, one has to move oneself. You have to type in c**.com or order newyorktimes, you
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