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Flack Attack
2005
-
2005
Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
Urban Quick Response
2013
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2013
... UrbanQR was created using the
architect
ural elements of the city...
Christophe Bruno
Christophe Bruno lives and works in Paris. He began his artistic activity in September 2001. His polymorphic work (installations, performances, conceptual pieces…) has a critical take on network phenomena and globalisation in the field of language
Google Adwords Happenings
2002
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2002
The Google Adwords Happening: how a global happening on Google unveiled the Generalized Semantic Capitalism. “At the beginning of April, a debate took place on rhizome.org mailing list, about how to earn money with net art. It suggested to me an
Tweak Exhibition
2010
Digital technology has become a medium that has redefined the arts broadening horizons and changing practices. The works in this exhibition explore interactivity and the possibilities opened up by multimedia and electronic technologies to create
Media Facades
2008
-
2010
...MYTHS AND POTENTIALS OF MEDIA
ARCHITECT
URE AND URBAN SCREENS Initiated by Mirjam... with citizens • Achieving a
balance
between commercial, communal and...
Expanded Self
2012
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2012
Expanded Self has been realised for the documentary film 'Wir sind Planeten', produced by ServusTV-Terra Mater. Since 2008, Sonja Bäumel is exploring the human skin and its potential. This project is part of her on-going research and creative
Imaginary museum projects
Tjebbe van Tijen born in The Hague, lives and works in Hong Kong and Amsterdam. He studied sculpture in Den Bosch, Milano and London. Various happenings and expanded cinema projects in London and cities in the Netherlands 1965-1968. Founded and
Drive
1998
-
2000
Drive is a video installation that combines traditional cinematic technology with new digital and military-based imaging systems. These include new tracking, identifying, and targeting technologies. Combining old and new, analog and network,
conFIGURING the Cave
1997
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1997
ConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology stereographic
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