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TellTale
2000
-
2001
TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
passage
2007
video
Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
Pride of our young nation
1990
-
1991
Pride of our young nation is a meditation on machines of war and the psychology which motivates their construction. Its material construction echoes the archetype of a piece of field artillery, unchanged since the napoleonic era, while its control
Virtual Balance
1994
-
1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
passage
2007
video
Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
Clip, Klapp, Bum. Von der visuellen Musik zum Musikvideo
1991
Bódy, Veruschka and Peter Weibel. Clip, Klapp, Bum. Von der visuellen Musik zum Musikvideo. Köln: DuMont, 1991.
MINDSCAPE
2016
-
2019
MINDSCAPE is a metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears isolated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a distance between the
SCHWELLE II
2007
-
2008
... Schumacher is released from his previous
body,
entering a new one. The work is inspired...
Datamining Bodies in Ruhr
2000
-
2001
The project takes on two forms - the installation in an old mine in Dortmund: Zeche Zollern II/IV and the online version. The site-specific installation is experiential with sound taking on an important role. Spatialized sound is triggered by
Deep Contact
1986
-
1989
The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
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