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  • Mirapaul, Matthew. An Intense Dose of Virtual Reality The New York Times Online (July 9th 1998).
  • Check Check Reality -
    "This project focused on airport security regulations, seeing them as a worst-case scenario of playing on people's fears. It looked at how security is installed as a focal point in our daily lives. The online platform was set up in order to
  • Starbright World -
    Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
  • Conversation Map -
    conversation map, 2000 http://hybrid.ucsc.edu/ConversationMap/ Website built with the Java and Perl programming languages Conversation Map summarises and visualises very large-scale conversations which take place online in mailing
  • A hybrid form of landscape cinema capturing the year of an unnamed hollow way that forms the stream bed for several springs in a remote area of rural mid-Devon, Britain. Made in collaboration with the cinematographer and sound recordist Stuart
  • Heir of cybernetic art, artist and programmer, Antoine Schmitt uses programming as a material to produce installations, CD-ROMs, online exhibitions, and performances in which he confronts the public or performers with autonomous abstract dynamic
  • Since the 1980s, multimedia artist, composer, writer and educator Randall Packer has worked at the intersection of interactive media, live performance, and networked art. He has received critical acclaim for his socially and politically infused
  • Karina Smigla-Bobinski works as intermedia artist with analogue and digital media. She produces and collaborates on projects ranging from kinetic sculptures, interactiveinstallations, art interventions, featuring mixed reality and interactive art
  • SHORT BIO Jon Thomson (b. 1969) and Alison Craighead (b. 1971) are artists living and working in London. They make artworks and installations for galleries, online and sometimes outdoors. Much of their recent work looks at live networks like the
  • Can you see me now? -
    Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other