Archive Search

  • Artist: Alejandro SchianchiComment:
  • and Alejandro Schianchi. El error en los aparatos audiovisuales como posibilidad estética. : Universidad del Cine / Elaleph.com, 2014.
  • Schianchi, Alejandro. Arte virtual locativo. Transgresión del espacio con dispositivos móviles. : Arte x Arte, 2015.
  • ÜBER_WASSER -
    Event: ÜBER_WASSERInstitution: Alte SchieberkammerComment:
  • Digital Cubes consists of four cubes with a display on the top side that show various light patterns depending on how they are arranged. The Digital Cubes react very dynamically. One cube alone is dark and seems to be passive. When two cubes are put
  • Pixelwelle
    The Pixel Wave welcomes visitors in the Pixelpark Berlin lobby. The peppier somebody walks along the four-meter-long virtual wave, the more it undulates each pixel. If the viewer pauses in front of the wave installation, single pixels open up and
  • Prainsack, Barbara and Silke Schicktanz and Paul Vanouse and Gabriele Werner-Felmayer, ed. The Latent Figure Protocol—a Photo-essay in: Genetics as Social Practice: Transdisciplinary Views on Science and Culture. Farnham: Ashgate Publishing Ltd.,
  • Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and
  • Fleischmann, Monika and Jean-Francois Guiton and Mona Schieren. On the development of netzspannung.org In Present Continuous Past(s): Media Art, Strategies of Presentation, Mediation, and Dissemination, edited by Ursula FrohneDOI:
  • This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to