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  • Mixed reality installation 'COMBATscience Augmented' reimagines the 2008 multimedia environment 'COMBATscience', realised in cooperation with Cathrin Pichler in the Volkstheater in Vienna, and transforms it into another sensory setting. The life
  • Event: Health, Technology and Environment: a report on mobilization against dengueInstitution: IUHPE World ConferenceComment:
  • WEB-MINDSCAPE -
    WEB-MINDSCAPE is an interactive installation joining diverse aspects, such as social network, sound, brainwaves and visual elements. It creates an immersive audiovisual environment, which is site-specific, where sound is diffused in surround, and
  • Eve Clone IV/V -
    Created using 3D animation, interactive computer programs, infrared sensors, and webcams, Eve Clone IV/V is an interactive audiovisual installation that features six large-scale “Eve Clone” projected across a three-dimensional, hexagonal
  • Sommerer, Christa and Laurent Mignonneau. A-Volve - An Evolutionary Artificial Life Environment In Artificial Life, edited by Christopher G. Langton and Katsunori Shimohara, 167-175. Boston: MIT Press, 1997.
  • Sommerer, Christa and Laurent Mignonneau. A-Volve: A Real-time Interactive Environment In Siggraph´94 Visual Proceedings, edited by Siggraph, 172-173. New York: ACM, 1994.
  • Sommerer, Christa and Laurent Mignonneau. A-Volve: An Artificial Life Environment In CNIASE´95, conference proceedings. Guyana, Venezuela, Guyana: CNIASE, 1995.
  • The computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is increasingly normal to transfer simulated reality into physical reality. With the help of computers the
  • Budhaditya Chattopadhyay is a contemporary artist, researcher, writer and theorist. Working across diverse media, such as sound, text, and moving image, and incorporating various technologies such as sensors, AI, and Machine Learning, Chattopadhyay
  • Char Davies is internationally recognized for pioneering artworks using the technologies of virtual reality. Originally a painter, she transitioned to digital media in the late-80s, becoming a founding director of the 3-D software company Softimage.