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  • Cycloramadrome -
    Cycloramadrome is a project in which the spectators can interact with the work in the immersive ambient environment. Exploiting the technology of 360-degree projection developed in the 50s, the artist sets out to utilize aspects of the surrounding
  • Homes
    “Homes” is an interactive installation, which shows the exact, detailed virtual copy of the interior of three Tai O fishermen's family houses. The visitor can walk through, look around, and examine details of the interiors by using a simple computer
  • Micromega
    The audio on Micromega is an experimentation in live de-instrumentation, cut-up, and sound production, drawing inspiration from the work of Lou Reed, Brian Eno, Alvin Lucier and La Monte Young, among others. A single electric guitar is processed to
  • Brakelights is a real-time computer system that senses color changes in the environment to make choices from a database of dialogue lines…a live cinema-generating machine. The program reads the color levels in every pixel of every frame in real
  • GaribaldiMap -
    “GaribaldiMap” intends to map all monuments to Giuseppe Garibaldi, as far as possible, throughout the world. Probably most statues of the “hero of the two worlds” can be found in squares, crossroads or main streets. This could be one of the reasons
  • HOME OF THE BRAIN (1989-91) - PHILOSOPHERS' HOUSES Created between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR) artworks to incorporate a data glove and a head-mounted display
  • Trends are all the trend. Alongside fashion and health it is analyses of economic trends and flows of finance and commodities which are shaping our environment. To what extent do they influence and change us as individuals and as a society? By
  • Tele-touch
    Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
  • Using custom made circuits based on Arduino we create an intervention in the lighting systems of public spaces intending to alter the visitors' experiences of space and time, changing their apprehension of the surrounding environment and how they
  • „Sonic Antarctica“ features natural and industrial field recordings, sonifications and audifications of science data and interviews with weather and climate scientists. The areas recorded include: the „Dry Valleys“ (77°30’S 163°00’E) on the shore of