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AME: Art After Museum
1992
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1992
an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to
eavesdrop
2004
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2004
video
Presented in a 360-degree purpose-built cinematic environment, 10 people forever repeat a certain 9 minutes of their lives. Exploring terrain that is at once spiritual, moral, ethical, psychological and physical, this ingeniously crafted artwork is
Place-Hampi
2006
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2006
video
Interactive visualization:The highly original feature of Place-Hampi is its interactive projection system, invented by Jeffrey Shaw in 1995, and which for the first time is now using stereoscopic 3D projection. Its main attraction is the motorised
400s
2010
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2010
henrik menné 400s, 2010 Stearin, iron, wood, various electronics Supported by: The Danish Arts Council Committee for Visual Arts Courtesy: Galleri Tom Christoffersen, Copenhague this machine-sculpture is specially made for the exhibition and
Autoinducer_Ph-1
2006
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2011
Autoinducer_Ph-1 (cross cultural chemistry) exploits a traditional rice cultivation technique from SE Asia where Azolla is grown in large quantities and used as an organic, nitrogen rich fertilizer in the rice paddies. In the installation this
Breathless
2012
Installation consists of three light objects. Two of them are connected to the RSS [web] feed via computers, and the third, with the aid of the anemomenter provides wind, temperature, noise of street (environment). Computer searches for all words,
n-Polytope
2012
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2015
n-Polytope. Behaviours in Light and Sound after Iannis Xenakis is a spectacular light and sound environment combining cutting edge lighting, lasers, sound, sensing and artificial intelligence software technologies inspired by composer Iannis
Check Check Reality
2007
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2007
"This project focused on airport security regulations, seeing them as a worst-case scenario of playing on people's fears. It looked at how security is installed as a focal point in our daily lives. The online platform was set up in order to
Cycloramadrome
2014
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2014
Cycloramadrome is a project in which the spectators can interact with the work in the immersive ambient environment. Exploiting the technology of 360-degree projection developed in the 50s, the artist sets out to utilize aspects of the surrounding
Homes
2013
“Homes” is an interactive installation, which shows the exact, detailed virtual copy of the interior of three Tai O fishermen's family houses. The visitor can walk through, look around, and examine details of the interiors by using a simple computer
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