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Reconnoitre
2006
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2006
Reconnoitre is part of an ongoing series of works concerned with our experience of the network as a bizarre_scape; an environment with a high metabolism whose boundaries are continuously re-shaped; accreting and thickening under the influence of
The Port
2005
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2005
Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
White Cube
2011
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2011
The spirit of contemporary art Most of the sensible minds have understood, since now long, that there is no reason to produce significant artwork nor explore virgin territories. It is a fundamental fact: it has to « be like contemporary art »…as
AME: Art After Museum
1992
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1992
an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to
400s
2010
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2010
henrik menné 400s, 2010 Stearin, iron, wood, various electronics Supported by: The Danish Arts Council Committee for Visual Arts Courtesy: Galleri Tom Christoffersen, Copenhague this machine-sculpture is specially made for the exhibition and
Nemo Observatorium
2002
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2010
Styrofoam beads are blown around in a big transparent PVC cylinder by five strong fans. Visitors can take place on the armchair in the middle of the whirlpool or observe from the outside one at a time. On the chair, in the eye of the storm it is
Compass
2005
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2009
Compass is a kind of orientation machine to wear around your waist that gives you directions while you are walking through virtual corridors and rooms. These have been programmed to fit the physical exhibition space or any other venue. The machine
eavesdrop
2004
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2004
video
Presented in a 360-degree purpose-built cinematic environment, 10 people forever repeat a certain 9 minutes of their lives. Exploring terrain that is at once spiritual, moral, ethical, psychological and physical, this ingeniously crafted artwork is
Place-Hampi
2006
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2006
video
Interactive visualization:The highly original feature of Place-Hampi is its interactive projection system, invented by Jeffrey Shaw in 1995, and which for the first time is now using stereoscopic 3D projection. Its main attraction is the motorised
n-Polytope
2012
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2015
n-Polytope. Behaviours in Light and Sound after Iannis Xenakis is a spectacular light and sound environment combining cutting edge lighting, lasers, sound, sensing and artificial intelligence software technologies inspired by composer Iannis
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