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Touching, Traces: The 2020 COVID Election Diaries
2020
-
2020
In the first year of the coronavirus pandemic it was thought that transmission was primarily through physical contact. We were hyperaware of the surfaces we touched and of the traces that may or may not be on those surfaces. Indeed, for those alone
L´immagine multimediale
2001
Marini, Daniele. L´immagine multimediale. München: Addison-Wesley, 2001.
Population Dynamics of Digital Organisms
1991
Ray, T. S.. Population Dynamics of Digital Organisms In Artical Life II - Video Proceedings, edited by Christopher G. LangtonRedwood City, CA: Addison-Wesley, 1991.
Evolution and Complexity
1994
Ray, Tom. Evolution and Complexity In Complexity: Metaphors, Models, and Reality, edited by George A. Cowan and David Pine
s a
nd David Metzger, 161-173. Boston, MA: Addison-Wesley Publishing Co, 1994.
The Computer in the Vi
sua
l Arts
1998
Spa
lter, Anne Morgan. The Computer in the Vi
sua
l Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
Virtual Interface Environments
1990
Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
Artificial Reality II
1991
Krueger, Myron. Artificial Reality II. Amsterdam: Addison-Wesely Longman, 1991.
The Art of Computer Programming
1997
Knuth, Donald. The Art of Computer Programming. Vol.Vol. 1. München: Addison-Wesely, 1997.
Computer
s a
s Theatre
1991
Laurel, Brenda. Computer
s a
s Theatre. Amsterdam, NL: Addison-Wesely Longman, 1991.
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