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  • In the first year of the coronavirus pandemic it was thought that transmission was primarily through physical contact. We were hyperaware of the surfaces we touched and of the traces that may or may not be on those surfaces. Indeed, for those alone
  • Marini, Daniele. L´immagine multimediale. München: Addison-Wesley, 2001.
  • Ray, T. S.. Population Dynamics of Digital Organisms In Artical Life II - Video Proceedings, edited by Christopher G. LangtonRedwood City, CA: Addison-Wesley, 1991.
  • Ray, Tom. Evolution and Complexity In Complexity: Metaphors, Models, and Reality, edited by George A. Cowan and David Pines and David Metzger, 161-173. Boston, MA: Addison-Wesley Publishing Co, 1994.
  • Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
  • Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
  • Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
  • Krueger, Myron. Artificial Reality II. Amsterdam: Addison-Wesely Longman, 1991.
  • Knuth, Donald. The Art of Computer Programming. Vol.Vol. 1. München: Addison-Wesely, 1997.
  • Laurel, Brenda. Computers as Theatre. Amsterdam, NL: Addison-Wesely Longman, 1991.