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PULSAÇÃO OU ONDA OU VERMELHO, NÃO VERDE
1994
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1994
Galeria do Século XXI
BIO-BIBLION
1994
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1994
Event: BIO-BIBLIONInstitution: Museu de Arte Moderna, Rio de Janeiro, BrazilComment:
TRANS-E: The Body and Technologies
1994
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1994
Event: TRANS-E: The Body and TechnologiesInstitution: Museu de Arte Moderna, Rio de Janeiro, BrazilComment:
Phototropy
1995
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1995
video
"Phototropy" is a biological expression describing the force, that keeps organisms or organs, like for example bacteria or plants, following the light, in order to get nutrition and hence, to survive.
The interactive computer installation...
Trans Plant
1995
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1996
video
"Trans Plant" is a interactive computer installation, developed by Sommerer & Mignonneau for the Tokyo Metropolitan Museum of Photography and displayed there for a period of 3 years.
In "Trans Plant" visitors enter a semi-circled room and become...
Intro Act
1995
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1997
video
"Intro Act" is an interactive computer installation, which was developed by Sommerer & Mignonneau for the 95 Biennale de Lyon and in is now in the permanent collection of the Musee d'Art Contemporain in Lyon France.
In "Intro Act" visitors...
Place - A User's Manual
1995
video
This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual...
The Adding Machine
1995
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1995
Live Theatre Meets Virtual Reality
On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production.
Audiences were invited...
TechnoSphere
1995
"TechnoSphere is a 3D model world inhabited by artificial lifeforms created by WWW users. There are thousands of creatures in the world all competing to survive. They eat, fight, mate and create offspring which evolve and adapt to their environment....
Interactive Cyber Cravat
1995
An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)
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