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  • An interactive installation that features a dynamically growing collection of cellphone images visually sequenced according to contributors' metadata and text tags. The public is invited to send photos taken on their cell phones adding tags to
  • Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
  • Egometer - video
    Egometer Media Archeology Installation ©2017, Laurent Mignonneau and Christa Sommerer "Egometer" consists of an antique ammeter that was previously used for teaching physics in schools. We modified this machine by adding sensors that measure the
  • Paracube: paraCubes -
    For this project, a cuboid was defined by six parametric surfaces, each with its own coordinate system. The parametric equations governing each surface were arranged so that a variation on a particular surface would cause reactions or permutations
  • In the first year of the coronavirus pandemic it was thought that transmission was primarily through physical contact. We were hyperaware of the surfaces we touched and of the traces that may or may not be on those surfaces. Indeed, for those alone
  • Marini, Daniele. L´immagine multimediale. München: Addison-Wesley, 2001.
  • Ray, T. S.. Population Dynamics of Digital Organisms In Artical Life II - Video Proceedings, edited by Christopher G. LangtonRedwood City, CA: Addison-Wesley, 1991.
  • Ray, Tom. Evolution and Complexity In Complexity: Metaphors, Models, and Reality, edited by George A. Cowan and David Pines and David Metzger, 161-173. Boston, MA: Addison-Wesley Publishing Co, 1994.
  • Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
  • Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.