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Elisabeth Diller
Attended the Cooper Union School of Art and BA in Architecture in 1979. She then taught at the Cooper Union and has been Associate Professor of Architecture at Princeton, NJ, since 1990. The firm of Diller + Scofidio was formed in 1979. Elizabeth
Marco Donnarumma
Italian-born Marco Donnarumma is a performer, musician and writer based in London. He explores the dimensions of the human body in relation to real, virtual and cultural spaces through performances, concerts and installations. In his works, sound,
Alan Dunn
Dr Alan Dunn studied at Glasgow School of Art and The Art Institute of Chicago. He was curator of The Bellgrove Station Billboard Project (Glasgow, 1990-91), lead-artist on the tenantspin project (Foundation for Art & Creative Technology, Liverpool
Franz Fischnaller
Franz Fischnaller was the co-founder of F.A.B.R.I.CATORS and is now the art and production Director. He is a Professor at the Università degli Studi di Firenze (University of Florence, Italy), and teaches art and multimedia on the Master of
Robots Avatars Dealing wih Virtual Illusions
1999
Fischnaller, Franz. Robots Avatars Dealing wih Virtual Illusions In Cyberarts `99: International Compendium Prix Ars Electronica, edited by Christine Schöpf and Hannes Leopoldseder, 49-50. Vienna, New York: Springer, 1999.
Digital Shanachies
2001
Barry, Nora. Digital Shanachies In Ars Electronica 2001, edited by Gerfried Stocker and Christine Schöpf, 102-106. New York, Wien: Springer, 2001.
Home of the Brain. Golden Nica für Interaktive Kunst
1992
Fleischmann, Monika and Christine Schöpf. Home of the Brain. Golden Nica für Interaktive Kunst In Prix Ars Electronica 1992, edited by Hannes LeopoldsederVol.1. 2, , 100-107. Linz: Ars Electronica,, 1992.
Ars Electronica 2003: Code -The Language of our Time
2003
Stocker, Gerfried and Christine Schöpf, ed. Ars Electronica 2003: Code -The Language of our Time. Ostfildern-Ruit: Hatje Cantz, 2003.
Scott Fisher
Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
Kirschner, Morawe, Reiff
//////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
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