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Dreamgenerator
2002
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2002
Dreamgenerator 4 ( detection, transformation, 3D generating ) reacts and transform according to events (sound, motion , light) within the building at Lärarhögskolan in Stockholm. The result is a real-time generated 3D world/model that transforms
Dolltalk
2001
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2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
Tryalogue
2013
Three white balls in the field of snow. The balls are robots capable of autonomous and coordinated movements. They are exchanging information about their reciprocal positions and are using as a motion equation the law which is qualitatively
artTrap
2000
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2000
In the main gallery of a contemporary art museum. A big one... A cubic room de 4 x 4 x 3m.No ceiling. The top of the box is open. This room is surrounded by 4 walls. In the middle of each wall : a door. At the beginning the door height is
Dust
2015
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2015
The work “Dust” bind generative HD video projection with kinetic camera. Since some months I am collecting dust particles on a pice of black plexiglass. Monthly, I photograph the collected set, clean the surface and start from the beginning. The
genieBottles
2000
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2001
The genieBottles system presents a story that is told by three genies that live in glass bottles. When a bottle is opened, the genie contained inside is released and begins to talk to the user. If several genies are released at once, they converse
Diaa Ahmedien
Diaa Ahmed Mohamed Ahmedien is a lecturer in sciences of visual arts and sciences of New-Media Arts. He is an artist, educator, researcher, and creator to setup systems of artworks, basically depending on the intersection between art, sciences, and
it feels like home
2021
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2021
“It feels like home” is an online intervention that uses the synthetic space of the browser as a stage to unfold an interactive, performative and generative virtual experience. Experimenting with the notion of time during a pandemic and isolation,
So.So.So. (Somebody, Somewhere, Sometime
2002
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2003
video
So.So.So. is an interactive installation by Maurice Benayoun that plunges the onlooker in the middle of the moment the one of photography which reveals a complex network of characteristic signs from our own experience of reality. What the visitor
MOCKUP MODEL, MOCKUP MODEL 2
2012
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2013
3D printed object 200 x 120 x 120mm each MOCKUP MODEL: 3D plaster print, polymer plaster, 23 carat gold leaf; MOCKUP MODEL 2: 3D FDM print, polyamide, chrome-plated In co-production with Veronika Schnell The object 'MOCKUP MODEL' is based on the
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