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Os que chegam com a noite
2013
Using custom made circuits based on Arduino we create an intervention in the lighting systems of public spaces intending to alter the visitors' experiences of space and time, changing their apprehension of the surrounding environment and how they
Sonic Antarctica
2009
„Sonic Antarctica“ features natural and industrial field recordings, sonifications and audifications of science data and interviews with weather and climate scientists. The areas recorded include: the „Dry Valleys“ (77°30’S 163°00’E) on the shore of
Exercise in Immersion 4
2006
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2007
Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
VENOMENON
2015
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2018
Based on her continuous research on counterfactual thinking, media artist Elke Reinhuber explores how to present a narrative in a multi-linear manner by fragmenting and dissecting it for the audience. Venomenon was shot in stereo 3D, completely on
Post Cinema 360°
2011
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2013
Between December 2011 & March 2013 several projects have been developed and workshops have been given on 360 degree panoramic video technology. Within these projects and workshops the following topics have recieved attention: 1. alternative methods
Peripheral trajectory
2015
In Peripheral Trajectory you stand with your upper body in a horizontal cylinder while 3D images are projected on its surface. The work completely absorbs you and gives you an intense full-body experience of pure motion by projecting images in your
"WTF?! SDK"- Game Modding and Developement Kit
2008
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2011
It´s a game where you can create your own Environment.
Blowup
2008
Blowup is an interactive performance environment, designed for choreographed performances and public interaction. The work consists of a large video projection in which video imagery of the performers/viewers is manipulated in real-time. The
Polymorph
2013
Polymorph is an interactive immersive environment for two or more interactors. A single structurally complex three dimensional agent is created through the presence and interaction of two or more interactors within the environment. Source: Simon
Landscape Painting
2015
Landscape Painting shows painted landscapes—a desert scene with cacti and rocks and a jungle scenario. The artist traveled to two locations in Mexico, where he selected an appropriate segment of land and organized a team of local helpers. He paid
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