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Dark Matter
2016
'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
Topography of Movement
2016
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2016
Dynamic projection The dynamic image projection 'Topography of Movement' features two oversized hands in motion. They seem to be feeling out their environment, gliding or swiping over the surface upon which they rest. The two cropped projections
Blue Stage
2001
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2001
Sound, film, music, photography and images, text: the Blue Stage interactive installation presents an innovative model for the multimedia representation of cultural themes. Here, new kinds of interaction of between man and networked knowledge are
ARS 06 - Sense of the Real
2006
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2006
Art seeks diverse ways of understanding reality. Kiasma’s international exhibition ARS 06 focuses on meaning of art as part of the reality of our time. The subtitle of the exhibition is Sense of the Real. The human experiences like joy and sorrow
11:11:11 UpStage Festival
2011
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2011
The 11:11:11 UpStage Festival took place on 11th November 2011 (with a bit on the 10th and 12th, depending on where you are in the world). This was the 5th annual festival of cyberformance in UpStage.
Unexpected Growth
2018
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2019
Perturbations in the natural order have torn the fabric of the space-time continuum, and unexpected growths are seeping into our world - perhaps from our own future. Augmented reality apps transform our mobile devices into "ARscopes;" allowing us to
SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
The Potential Thief
2006
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2006
New performance installation exploring the relationship between the individual and cinematic image. Performers and audience members negotiate one anothers movements as they copy excerpts from films. Three audience members are asked to join each
Sensitive Painting
2002
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2002
Sensitive Painting is an interactive installation where a projector linked to a computer, casts images on a large size picture representing the eternal flux between Eros and Thanatos. The images projected on the painting consist of the internal
To face the challenges of the world, increasingly technologically dependent, we propose ontological levels of creative technologies in Art and TechnoScience, blurring the limits of the life and the engineered reality
2020
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2020
Fifth International Online Congress on Education and New Media - 2020 - Heritage of the New Media
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