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Foundation Herbert W. Frank Art Meets Science
Daniel Franke
Artist: Daniel FrankeComment:
The Path To The Present
2024
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2024
Group show related to the Generative Art Summit, Herbert W. Franke Foundation, Berlin July 2024
Envisioning Science: the Design and the Craft of the Science Image
2004
Frankel, Felice. Envisioning Science: the Design and the Craft of the Science Image. Cambridge, MASS: The MIT Press, 2004.
Digital Body-Automata
1997
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1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
Golem
1988
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1988
Digital video installation 2 monitors and 12 channel audio, colour, sound audio by Hans Peter Kuhn Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from
Arabesque
2007
video
With "Arabesque" I have concerned myself not only with the sculpting of three dimensions but also with a fourth, the dimension of time. I have endeavored to create a sculpture that evolves transforms and even regresses. An artwork that falls
La máquina y la carne. La realidad vs el arte róbotico
2012
Iglesias, Ricardo. La máquina y la carne. La realidad vs el arte róbotico. ISBN: 9788415415190 th ed.Madrid: Evohé: In "De Prometeo a Frankenstein. Autómatas, ciborgs y otras criaturas más que humanas" Various Authors, 2012.
Maschinensehen –Feldforschung in den Räumen bildgebender Technologien
2013
Mittelberger, Felix; Pelz, Sebastian; Rosen, Margit and Anselm Franke, ed. Maschinensehen – Feldforschung in den Räumen bildgebender Technologien. Leipzig: Spector Books, 2013.
PointScreen
2001
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2002
video
PONTSCREEN : MINORITY REPORT STYLE INTERFACE 2003 PointScreen is an interface for touchless control of a screen. Inspired by the Theremin, the first electric musical instrument that can be played without touch, we have developed a digital technology
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