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  • Artist: Daniel FrankeComment:
  • Group show related to the Generative Art Summit, Herbert W. Franke Foundation, Berlin July 2024
  • Frankel, Felice. Envisioning Science: the Design and the Craft of the Science Image. Cambridge, MASS: The MIT Press, 2004.
  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
  • Golem -
    Digital video installation 2 monitors and 12 channel audio, colour, sound audio by Hans Peter Kuhn Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from
  • With "Arabesque" I have concerned myself not only with the sculpting of three dimensions but also with a fourth, the dimension of time. I have endeavored to create a sculpture that evolves transforms and even regresses. An artwork that falls
  • Iglesias, Ricardo. La máquina y la carne. La realidad vs el arte róbotico. ISBN: 9788415415190 th ed.Madrid: Evohé: In "De Prometeo a Frankenstein. Autómatas, ciborgs y otras criaturas más que humanas" Various Authors, 2012.
  • Mittelberger, Felix; Pelz, Sebastian; Rosen, Margit and Anselm Franke, ed. Maschinensehen – Feldforschung in den Räumen bildgebender Technologien. Leipzig: Spector Books, 2013.
  • PointScreen - video
    PONTSCREEN : MINORITY REPORT STYLE INTERFACE 2003 PointScreen is an interface for touchless control of a screen. Inspired by the Theremin, the first electric musical instrument that can be played without touch, we have developed a digital technology