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  • Grau, Oliver. Virtuelna umetnost. Beograd: Clio, 2008.
  • Grau, Oliver. Media Art needs Histories and Archives In The 5th Seoul International Media Art Biennale, edited by Seoul Museum of Art, 23-25 and 36-50. Seoul, Korea: Seoul Museum of Art, 2008.
  • Dartel, van Michael. Truth in media art through sensory-motor coordination: Scenography 2: Space and Truth, Zurich University of the Arts In Scenography 2, edited by Thea Brejzek and Laurence WallenVol.2. Scenography HGKZ, , 22-34. Zurich: Zurich
  • Diaa Ahmed Mohamed Ahmedien is a lecturer in sciences of visual arts and sciences of New-Media Arts. He is an artist, educator, researcher, and creator to setup systems of artworks, basically depending on the intersection between art, sciences, and
  • Ethan Bach is internationally known for his media art which is primarily in immersive and interactive media. Bach received an MFA in Electronic Arts from Rensselaer Polytechnic Institute in 2008 and BA in Media Production from The Evergreen State
  • Grau, Oliver. The Recombinant Reality - Immersion and Interactive Image Spaces In Synthetic Times, edited by Fan Di'an and Zhang Ga, 72 -93. Cambridge, MA: The MIT Press, 2008.
  • Cadet, France. Digital Arts, Tendencies, Artists, Places and Festivals MCD et M21 Editions (2008).
  • Dr Fahrudin Nuno Salihbegovic is a theatre director, visual/sonic artist, interaction designer, and lecturer, specialising in multimedia theatre and interactive digital arts. His work, including theatre productions, digital scenographies, and
  • Inspired both by constructivist avant-gardes and cognitive psychology, Garcia uses shape to test the senses and push the boundaries of visual assumptions. His work looks past the idea of shape as a function and instead explores its endless
  • "The artist Olga Kisseleva's approach to her work is much the same as a scientist's. A discrepancy detected during a procedure or within the workings of a structure oblige her to formulate a hypothesis, in order to explain the complication in