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  • Aigner, Carl. Videoinstallationen EIKON 21/22 (1997).
  • I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
  • ADA Artist Interview with Suzanne AnkerArchive of Digital Art, September 2021Full text and interview by Carla Zamora on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-suzanne-anker.htmlYou are considered being a
  • LeVasseur, Carleen. Virtual Reality on View in the Guggenheim Museum Soho Virtual Reality World (Jan-Feb 1994): 42-45.
  • Carlisle, Isabel. Games with a Magic Edge The Times (June 26th 1997): 39.
  • During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.
  • It´s time
    IT'S TIME challenges one of the overarching question that pertains to the post-modern world: the acceleration of time induced by collective behaviors, and the level of frustration it induces on individuals. IT'S TIME aims at investigating several
  • Between dream and wakefulness there is an area where things do not belong to dreams yet, but they are still not real completely. Here travels Tom Tomiczky getting through from one story to another, being the hero of poetic, burlesque, surreal or
  • We come across irony all the time in everyday communication: in photos, caricatures, texts and conversations. Witty, critical or ironic comments are transformed into questioning works and words using the devices of under- and over-exaggeration,
  • Fuks, Suzon and Lila Moore, ed. Water e-Motion: Transformative Water Views in Caring and Daring – Waterwheel World Water Day Symposium 2014 – 3WDS14, e-book. Australia: Igneous Incorporated, Australia, 2015.