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Pleasure Machine
1999
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1999
video
The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
Four Imaginary Walls
1991
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1991
Four Imaginary Walls is an interactive environment controlled by external weather conditions. Sensor devices measure wind speed, light levels and temperature information, which is fed into a computer which synthesises a real-time virtual 3D
Acoustic Environment
1997
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1997
A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
The Bush Soul (#2)
1998
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1998
Bush Soul # 2 is the second work in a series of three interactive art installations, presented as a three screen panoramic immersive environment. (Rebecca Allen)
Creation Myth
1985
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1985
Creation Myth describes the birth of a new environment utilizing unique fractal and particle system software. It was designed for exhibition on Palladium's 50 monitor video display system. (Rebecca Allen)
Tillie/CybeRoberta
1997
THE DOLLY CLONES Tilllie, The Telerobotic Doll 1995-1998 http://www. lynnhershman.com/tillie and CybeRoberta 1970-1998 http://www.lynnhershman.com/doll2/ These two telerobotic dolls share information and vie for images to
Delicate Balance
1995
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1995
Delicate Balance is an interactive robotic work designed to allow a fish to determine the direction that it moves along a wire, so it can explore it's environment beyond the limits of the tank. Bettas have excellent sight giving them the
Parasites, Influences and Tranformations /Parasitic Electronic Seance
1998
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2000
Nervousness. Allergy. Dependence. A hypersensitive environment transforms the image to a reactive system which parasites on it¹s surroundings, circumstances, observer. The image behaves like a instable network, a mutating virus, a overloaded nervous
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