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Interfaces
1990
-
1990
... a group of
art
ists in Chicago and...
Natural history of the enigma
2003
-
2008
... at the Weisman
Art
Museum, I exhibited a...
Specimen of Secrecy about Marvelous Discoveries
2006
-
2006
... materials. The
art
ist orchestrates the...
curlybot
1998
-
1999
curlybot is an toy that can record and playback physical motion. As one plays with it, it remembers how it has been moved and can replay that movement with all the intricacies of the original gesture; every pause, acceleration, and even the shaking
handSCAPE
1998
-
1999
HandSCAPE is a vectorizing digital tape measure as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with computer graphics. Using embedded orientation-sensing hardware, HandSCAPE captures
metaDESK
1996
-
1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
Proxy-Distributed Computation
1996
-
1997
The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
Paris VideoPlan
1986
-
1988
... on an electric c
art
, filming one frame...
Cheap Fast Gigapixel Images
2005
-
2005
...ing a guest residency at the
Art
Center College of...
PingPongPlus
1997
-
1998
PingPongPlus is a digitally enhanced version of the classic ping-pong game. It is played with ordinary, un-tethered paddles and balls, and features a "reactive table" that incorporates sensing, sound, and projection technologies. Projectors display
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